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- iiiiffffllllTTTTiiiilllleeee((((3333)))) IIIImmmmaaaaggggeeee FFFFoooorrrrmmmmaaaatttt LLLLiiiibbbbrrrraaaarrrryyyy CCCC++++++++ RRRReeeeffffeeeerrrreeeennnncccceeee MMMMaaaannnnuuuuaaaallll iiiiffffllllTTTTiiiilllleeee((((3333))))
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- NNNNAAAAMMMMEEEE
- iiiiffffllllTTTTiiiilllleeee3333DDDD - defines a simple 3-D rectangle
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- IIIINNNNHHHHEEEERRRRIIIITTTTSSSS FFFFRRRROOOOMMMM
- This is a base class and therefore has no inheritance.
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- HHHHEEEEAAAADDDDEEEERRRR FFFFIIIILLLLEEEE
- #include <ifl/iflCdefs.h>
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- DDDDEEEESSSSCCCCRRRRIIIIPPPPTTTTIIIIOOOONNNN
- This class is used to describe rectangles (tiles). It is mostly used to
- group together the six values describing the origin (_x,_y,_z) and size
- (_n_x,_n_y,_n_z) of a rectangle in a convenient way. The following is an
- example on how to use a 3D integer tile. iflTile object can be declared
- in the following way:
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- /* unitialized, and later filled in */
- iflTile3Dint tile;
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- tile.x = xStart
- tile.y = yStart
- tile.z = zStart
- tile.nx = xSize
- tile.ny = ySize
- tile.nz = zSize
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- /* or initialized */
- static iflTile3Dint tile = { xStart, yStart, zStart,
- xSize, ySize, zSize } ;
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- PPPPaaaaggggeeee 1111
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